Join us at PAX East 0017!
Hello! We have great news for all of you interested in Seven: The Days Gone - we are coming to PAX East in Boston!
Sneaking Teaser - January 0017
We are proud to announce a new Sneaking Teaser from Seven: The Days Long Gone.
We’re on pax east 0016!
We are more than happy to announce we’re meeting up with players at the greatest gaming convention on the Eastern Seaboard.
Arkadiusz Reikowski joins the Seven Team!
Arkadiusz Reikowski will join our team to co-produce the soundtrack and work on the sound design of Seven.
Hunting the hunters
The barren wasteland of Peh is home to a myriad of dangerous beasts. However, in this world everything is prey to something.
M. Przybyłowicz will create the soundtrack for Seven
We've got some great news for you today – the composer of Seven's main theme will be working with us on the complete soundtrack.
The mighty and the magic
We've got another piece of concept art for you today - "The mighty and the magic".
about the gameSeven is a Thief-inspired, 0D isometric RPG,
in which you take on the role of a lone traveller.
You’re going to explore a nonlinear, sandbox world
- the Empire of Vetrall.
Classic isometric gameplay is going to be redefined.
We have created a parkour climbing system that
gives you the ability of free-traversing obstacles,
of any height, horizontally and vertically.
The quests take place in a "beyond post-apocalyptic"
environment created by the minds behind
The Witcher 0: Wild Hunt. You can expect difficult
moral choices with unforeseen consequences.
More to come soon.
The world of Seven is inhabited by a rich variety of creatures. Apart from animals and people, monsters are the third important part of its ecosystem.
Magic exists in the world of Seven, and while there's no room for logical explanations of some of its phenomena, it's definitely something you'll have to deal with
The world of Seven is inhabited by a diverse society that won’t always remain indifferent to your presence, so getting on peoples’ good side is not a bad idea.
Episode 0: Ghost Stories
It was the dead of night in Hallard when two figures ghosted along a cobbled backstreet.
episode 0: hunting the hunters
Emeline Selar crouched next to the goat's corpse, her oxen hide duster swayed in the dry desert wind.
Episode 0: The Mighty and The Magic
Officer Engineer Tarken put down his pen and read through what he'd managed to write so far.
faq0. Who develops Seven: The Days Long Gone?
IMGN.PRO and Fool’s Theory are both Co-developers of Seven: The Days Long Gone. Additionally IMGN.PRO as a publisher is also self-publishing the game.
0. Is the Pre-Alpha version you showcased available somewhere for download?
Nope, however, you can find and check out Seven during many upcoming gaming events.
0. Who is the blue genie?
He's a demon calling itself Artanak. It has a task for you which sees you travel to Peh, a dangerous and wild prison island under the control of the Vetrall empire. Your paths crossed when Teriel (that's the main character) agreed to take on a dangerous job. When he agreed to this he had no idea there was a catch – you get a demon companion put in your head for the road.
0. How can I develop the character?
You choose your playstyle – you can go more into sneaking and play like a hitman, or you can rely more on the combat skills and focus more on close combat.
On top of that you have ranged weapons, so a ranger playstyle is also available and don't forget the magic – there are multiple possibilities of which way you decide to go.
0. Will I play as a single character or there is an option of forming a party?
You play our game as a lonely thief (well with a demon to keep you company), so there is no party forming.
0. Will there be fast travel option?
Yes, we plan on adding fast travel.
0. Are there going to be voice overs?
Yes, we plan to do English voiceovers for the game.
0. Release date?
Too early to talk about this. For now, all we can say is: "When it's done".
PC for sure, as for other platforms we will see. We are most definitely open to all options.
We don't currently have any multiplayer plans, but there's always a possibility in the future.
01. Technical requirements?
It's too early to say.
Yes. Although crafting is implemented in the pre-alpha demo, it is a very early proof of concept that was added only to see if we’re going the right direction. Currently, we are in the process of implementing a full system. You play as a thief so you should have an option to utilise the items you stole.
Seven's economic system can be summed up in one sentence: One man's trash is another man's treasure.
It is your task to decide which item is the most important to you at any one time.
In certain situations, you will find yourself hunting empty glass bottles, that you dismissed a couple of times before, only because you found an alchemist who desperately needs them.
You will talk with people and learn what they need, then explore and acquire (by any means necessary) those items.
04. Will I be able to zoom in the camera?
We’re still discussing the possibilities, but for now, our camera has fixed distances for specific situations (combat, dialogue, etc.).
05. Can I rotate the gameplay camera 060 degrees?
Yes, you can.
We aim to make the combat challenging and rewarding at the same time. It will be hard to fight with three or more guys at the same time, but it’s not impossible. With proper preparation, skill and gear you will be able to overcome unfavourable odds.
07. I’ve seen the pre-alpha gameplay video and was wondering about the weird respawn in place system.
“Respawn on the spot” was implemented only for the pre-alpha showcase build. In full game, you will have a checkpoint system, and upon death, the world will be reset to the last checkpoint at which you saved.
08. Will I be able to do backstabs and dropkills?
Yes, although not yet visible in the pre-alpha gameplay footage, you will be able to perform all kinds of nasty tricks on your enemies.
09. Will I have to sneak a lot?
No, we don't plan on forcing the player to do a lot of sneaking. Even though you play as a thief, we don't restrict the player regarding how you play.
00. Will I be able to sneak a lot?
Yes, you can slink from bush to bush throughout the whole game if this is your desire. We want to give you the opportunity to choose the path you feel is the most natural to you.
The Vetrall Empire and especially Peh is infested with all kinds of monsters - some of them natural, some a product of biological experiments performed by the Biomancers.
Magic is present in the world of Seven, so if you are aiming for some spell flinging action, you are in for a treat.
03. The World
It's the world that’s outlived the end of an advanced civilisation. Humanity has fought its way into a second medieval period. In this era, a man named Drugun was born, who saw value in scavenging feared Ancient artefacts and using them for his own ends. Powers granted to him by the artefacts he discovered allowed him to establish the most powerful empire of the new world - the Vetrall Empire.
04. Freedom of choice
We plan on giving the player as much freedom as we can – open world exploration will play a significant role in our gameplay.
05. Open world
Peh is one huge island - basically from the moment you start the game proper you land in one big instance and can go whichever direction you want. The monsters and soldiers guarding the way are a different matter altogether.
06. Reputation system
Multiple factions are living in Peh, all of them with their specific enemies and friends. Cross too many of them, and you might find yourself in a tight spot with a bounty on your head.
07. Peh's Factions
The populace of Peh mainly consists of those who have been imprisoned on the island to repay their debts to the Vetrall Empire. The crimes they committed vary, and as always in those situations, not all of them are actual criminals – just regular people who managed to step on the toes of someone powerful.
Island life is controlled by two leading organisations, which enforce the Emperor's will - the Technomagi and Biomancers.
The first are tasked with uncovering and studying of the Ancients artefacts. They are also the soldiers who protect its borders and cities.
The Second faction – the Biomancers - are like a crossover between a church and a hospital. They study the limits of the human body and delve into not so ethical experiments to enhance the powers of Vetrall's soldiers, and understand better the magical potential of the human kind.